
The goal of this page is to briefly present one of the programs I made while working at the IRIT laboratory.
The genetic sculptor program is a tool which enable a user to explore a vast space of 3D shapes by artificial
life paradigms. The shapes are implicit surfaces algebraically defined by a mathematical formula.
This formula may be considered as a shape's genotype, and mutation and crossing operators are defined on this
genotype. The user has a population of shapes displayed in front of him. He choses shapes he likes, "breeds" them,
"evolves" them, and through itterative selections, generates complex shapes through an experimental process.
The program also includes richer features, which I won't detail here, as they are the subject of an article.
I will link the article when possible.
For the moment, you can check out a gallery of images created with this program.
The raytracer which renders the images was also programed by myself.
